Serpent’s Skull, Book 1, Session 2

This is not in a story format, just a general recap of each session to keep myself, my husband and our gamer friends fresh on what happened between games.

Pathfinder Adventure Path, Serpent’s Skull, Book 1, Session 2

Arodus 4

Sasha had asked Yosemite for a baby Dimorphodon, a kind of poisonous Pterosaur that had been seen flying around the island. In the rain on their first day, the party had seen a nest, but avoided it, having no reason to trouble the creatures at the time. Yosemite was so charmed that he convinced everyone to go and bother the innocent, but not harmless, beasts.

They retraced their steps to the nest, this time finding it guarded by two adults. Yosemite was eager to impress Sasha and ran to the front of the party, where he was immediately charged by the two Dimorphodons. He stood his ground, shaking and bloodied as Bamidele came up beside him and gave one of the Dimorphodons a chomp. Eshe kept a bit of distance and flung a javelin but missed her mark. Oswald was able to crouch down in the jungle brush and fire his crossbow into the fray, killing the injured Dimorphodon. Korva cast Magic Fang on Jumper and the crocodile moved forward.

Yosemite, heavily damaged, but feeling brave with one of the Dimorphodons slain, fired off a shot with his pistol with a flash, temporarily blinding the Pterosaur as it damaged it, giving him a bit of cover from its next attack, which missed. Yosemite probably felt confident that Bamidele, Eshe, Oswald and Jumper would finish the beast off, but alas! they all missed, and suddenly it was up to Yosemite once more.

Yosemite moved back and fired again, hitting the Pterosaur. The creature took a bite at Bamidele but missed and began to fly back towards its nest. Bamidele pursued and Eshe threw another pointless javelin. Oswald however managed to hit the moving target as Korva and Jumper joined the chase.

Yosemite fired once more and finally the Dimorphodon was killed. After collecting the two Pterosaurs bodies for the meat (stranded as they were, they couldn’t overlook any food source), Yosemite peeked into the nest where two tiny newborn Dimorphodons hissed and flailed.

The ratfolk gunslinger collected his prize and presented them to Sasha. She called them “the twins” and gave him a kiss on the forehead.

From there, the party decided to methodically search the island, scouring the jungle for viper nettle berries and the beaches for wrecked ships, but forefront in everyone’s mind was finding some sign of the Captain of the Jenivere or some serviceable form of egress from this wretched island. They were slightly hopeful as they approached the wreckage of a ship, the words “The Lusty Lizard” peeling on its side. It was, however, pitifully empty. As Yosemite scoured the broken wreckage for materials to outfit his pistols, Eshe climbed atop the crooked mast and collected a seagull feather from a nest there. Sitting down on the ground she attached it to her quarterstaff with a look of thoughtful determination on her face. She shook the staff and said aloud, “Yeah… yeah…” several times.

It had taken many hours to reach the northern tip of the island, and it was very late at night as the party trudged through the pitch dark waving a sunrod ahead to light their path. When their path took them near the sea, they could see roiling, glowing green humanoid figures moving through the water. They didn’t speak of it, just walked closer to one another and grimaced. Re-entering the jungle, they were attacked. Crouching in the bush 3 dire rats thoroughly ambushed the unsuspecting adventurers.

Korva and Jumper moved up, the crocodile taking a chomp out of a dire rat.  Yosemite considered befriending his wilder cousins, but could think of no reasonable way to do so, so he resorted to firing on them. Ken attempted acid splash but missed in the confusion. Oswald managed to move away after being bit by one of the wretched creatures, and hid in the dark brush, firing his crossbow and killing a rat. Eshe and Bamidele killed the remaining two and the party set to wondering if the creatures were diseased. “Does this look infected?” Oswald queried.

Back at camp in the wee hours, Ken had a nightmare. In the dream he was seasick on the Jenivere, looking around, all of his companions were sick as well, except Captain Kovack and Ieana, who stood and watched. The ship was taking on water, and all Ken had was his wooden soup spoon, and so he tried to bail it out. He saw monstrous things, moving and nightmarish, and awoke. He shared his nightmares, much to everyone’s surprise. He seemed too private the type to admit to such fears. He became preoccupied with searching for a wooden spoon.

Arodus 5

Everyone slept quite late after their previous adventures, and as the heat of the day began, Korva grimaced at the skies and said she didn’t think it was going to rain this day. They were left but little choice but to try and keep themselves entertained in the camp for the day.

In the midst of the horrific heat hundreds of monkeys came into the camp. At first everyone was bewildered and little bit amused by the attack. They were adorable, tiny monkeys. Sasha and Eshe protested at harming them, until they began to pick up food from their stores and grab at their persons. After one attempted underwear theft and a monkey successfully taking one of Yosemite’s cartridges, peeling it like a banana and getting a face full of gunpowder, Bamidele picked up several monkeys and shook them about, knocking them out and dispersing the rest. When those monkeys came to they scrambled to escape the camp. Their squeaks almost seemed to admonish the party for being poor hosts. Several monkeys had been caught in traps around the camp and killed, they served a grisly replacement for the food that they had stolen.

After dark they decided to move the camp, hoping to get a good spot to set out from and explore farther into the island.

Their new campsite was right between a river, where they excitedly took baths for the first time in several hot, sticky days, and a wall of viper nettles, which they determined to explore in the light, hoping to fulfill Aerys Mavato’s request.

Arodus 6

The party stood around the giant pile of viper nettles. It looked quite painful, and they knew, was poisonous. Seeing that no one else was taking a step towards it, Oswald volunteered, since it was his friend, Aerys, in need. Everyone stood outside, cringing in anticipation of Oswald’s expected injury, but they just heard the sound of slight rustling as he deftly avoided the poisoned nettles and called out triumphantly from the middle of large bramble, “I’ve found them!” He collected 12 handfuls and escaped the nettles unscathed, impressing everyone. Returning to Aerys with the berries, she thanked him and offered him the opportunity to read her epic poem. Which was not a euphemism. Or was it?

Searching not far from the new campsite, the party found signs of another camp, a fire, a rough shelter, Captain Kovack’s hat, some scarves and, much to Ken’s excitement, a wooden spoon. Bamidele took the hat, explaining that the sun had been bothering his sensitive, otherworldly eyes, and Korva collected the scarves, offering one to Eshe. Eshe wrapped it around her head gratefully. It was clear that Captain Kovack, and probably Ieana, had camped here about a week prior, probably their first night on the island when everyone else had been unconscious from the poisoned soup. They saw signs of two sets of tracks and followed them along the river. They passed not far from their campsite.

As they walked they saw the remains of another shipwreck and went to investigate. Oswald scouted ahead and saw several zombies milling about on deck. Although foolhardy, the party decided to investigate further, Bamidele and Eshe running right up on deck like Zombies were an everyday occurrence. The zombies devastated Bamidele, leaving him nearly dead and undoubtedly knocking off his new hat. Shortly afterward they ravished Eshe, knocking her to the ground, unconscious and bleeding out fast, as she fell, Bamidele turned, looked at her with aching eyes, and disappeared. Korva ran up, rummaged for a cure potion and prepared to pour it into Eshe’s mouth as Ken summoned an eagle, which gamely stood in front of the unholy creatures and took the brunt of their attacks for a round. Jumper, Oswald and Yosemite focused their attacks and Korva managed to stabilize the still unconscious Eshe. After the zombies were dealt with and Eshe recovered somewhat, she summoned Bamidele and tied his hat on his head with a bit of rope. They sat on the deck in a tangle of emotion as the rest of the party searched the boat.

They returned briefly to the campsite for healing from Jask, and set out to follow the tracks once more.

The tracks continued along the river, until they came to its mouth, and in the cove where the river met the sea, they saw another shipwreck. This was one they had been hoping to find, on Jask’s behalf. The Brine Demon.

Once again Oswald scouted ahead, finding the deck empty, he peered into one of the cabins and saw a skeleton clutching at a locked box. Oswald returned to the others with this information and they all went to investigate. Everyone was on edge after their encounter with the zombies, but the skeleton remained immobile as they reached for the chest he was clutching.

Inside they found a dagger, which Korva claimed, a gold locket with a picture of a beautiful red-headed half elf, inscribed with the name Aeshamara, which Yosemite snatched, exclaiming, “my new girlfriend!” and a pile of ledgers and journals. They took these to see if they were the evidence Jask needed to clear his name.

Immediately on returning to camp, Jask confirmed that they were. He seemed almost giddy as he held his redemption in his hands. The party prepared to move camp to a spot near the cove where they found the Brine Demon to keep near the tracks they had been following and the river.

After the new campsite was assembled and everyone was settled near the fire, not for warmth, but to keep the horrible bugs of the jungle island at bay, they were shocked by the arrival of a walking skeleton. It was the captain who had been clutching at the chest on the Brine Demon.

He was unarmed but pointed a finger at Korva. “You… Aeshamara? Is that you?”

Korva was immediately taken aback, but tried to speak soothing words, saying, “Yes, its me, and I want you to go and be at peace.”

He stood and stared at her dumbfounded, saying, “I just wanted to see you.”

Yosemite pulled the locket from around his neck and said, “Hey, you want this?” holding it out with the picture visible.

This startled the skeleton from his slackjawed staring, and he said, “Yes…” looking at Korva again, he said, “You’re not Aeshamara,” and reached for the locket.

His hands passed through it, and as they did, he seemed to have a calm, almost fleshly look on his face, and his form disappeared. Yosemite shrugged and put the locket back around his neck.

That night Korva had a nightmare. She was sitting in the galley of the Jenivere, preparing to eat a delicious looking soup, but she dropped her spoon. She had to lift the bowl to drink from it. Something large slid from the bowl into her mouth, the feeling was repulsive. It was serpent. It bit her tongue, and she awoke, biting down on her own tongue. When she shared this dream with the others, Eshe looked at her curiously and said she always dreamed of serpents, had dreamed of them her whole life. This was a sign that they were meant to follow the same quest, and Eshe felt confident they would find a way off the island together.

Arodus 7

Disease was becoming more of a problem as the days passed, and those who remained at camp became more focused on defense and healing, leaving little time for hunting. The party decided to first go to the hunting ground of a snake they had passed by the day before, and collect the meat.

This snake was much stealthier than the last they had slain, a constrictor, it hid from them, but Bamidele scented it out and the party made quick work of it.

They returned early with the meat and were able to set out again before the heat of the day, this time with Ishorou and the treasure map that he had spoken of. They took shovels and found the spot, atop a hill not far from their current campsite.

While taking breaks, they spied two more shipwrecks on the eastern shore and made note of them on the map they had found in Captain Kovack’s cabin.

They dug at the spot indicated on the map until the heat of the day became too much for all but Korva, who was under the effect of an Endure Elements spell. She continued to dig until the rains began, luckily early today, and the others rejoined her. Finally, ten feet down, they struck wood, and found the immobile skeleton of a dwarf who seemed to have been murdered. Their hole was 8 feet in diameter and the wooden platform took up the whole of it. They dug around until it was revealed to be 10 feet in diameter and attempted to pry it open with a grappling hook. This splintered some of the wood away, but much of it was still there. Bamidele peeked down and said he saw water forty feet down, and while everyone tried to think of how to get the lid off, Eshe beat at it impatiently with her quarterstaff. Three good thumps and the whole of it went crashing down into the water.

They attached the grappling hook to a bit of wooden bracing around the hole. Ken saw two figures in the water and Oswald fired a crossbow bolt at them, but missed. Ken lowered himself down within range of the forms and cast disrupt undead. He could tell that it was effective and cast it again after Bamidele and Korva followed him down the hole, while everyone else watched from the top. Two ghoulish figures emerged from the water and began to climb the sides. Bamidele took a bite out of one and it fell into the water. It tasted disgusting. Yosemite hopped around atop the hole wishing for a clear view of the remaining ghoul. It was easy to drop however, it seemed to have been damaged by the falling wooden plug.

Korva jumped the rest of the way into the water acrobatically and the rest of the party followed by climbing down the wooden braces. Under the water they found a path that led a short way to a chamber with a chest. They could not initially open the chest and so they, and Ishorou, hefted it up out of the hole.

It contained much gold, gems, a scroll in a mithril scroll tube and a jeweled star knife.

That night in camp, Korva again had nightmares. This time, she found herself in a row boat. Alton, the friendly first mate of the Jenivere, was rowing the boat, but he was clearly dead, she could see he still bore the wounds she had seen on him in his cabin. He took her to shore, to an island covered in snakes, and left her standing in their midst. As he rowed away, she thought he must be searching for more survivors, and awoke as the snakes at her feet began to bite her ankles.

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Serpent’s Skull, Book 1, Session 1

This is not in a story format, just a general recap of each session to keep myself, my husband and our gamer friends fresh on what happened between games.

Pathfinder Adventure Path, Serpent’s Skull, Book 1, Session 1

(Items  quoted below are from the free Serpent’s Skull players guide, for reference, none of the characters are mine except Eshe).

The Crew:

Alizandru Kovack: A Chelish man whose family has made the Magnimar to Eleder run for generations, Captain Kovack is pleasant enough with his passengers, but a strict disciplinarian when dealing with his crew.

Alton Devers: The Jenivere’s first mate is friendly with both passengers and crew, but he sometimes seems to chafe under the strong discipline of Captain Kovack.

Rambar Terillo: A taciturn man from Senghor, Ship’s Cook Terillo has served in that capacity aboard several ships, though apparently not on account of his culinary skills, which seem to be limited to watery soups.

Passengers:

Aerys Mavato: This severe half-elven woman boarded in Port Peril, where she immediately got into a scrape with a crude sailor. She spends most of her time in her bunk, seeming to purposefully avoid fraternizing with the ship’s other passengers.

Gelik Aberwhinge: A sharply dressed gnome from Magnimar, Gelik spends much of his time writing in the ships’ common areas, and takes every opportunity to tell long-winded stories, boast of past journeys, or quip about anything in his field of view.

Ieana: A bookish Varisian scholar who tends to keep to herself, Ieana is traveling to Sargava to explore the ancient ruins there. Rumors aboard the ship alternately suggest that she’s the Jenivere’s owner, a Chelish agent, or Captain Kovack’s secret lover. Ieana keeps mostly to herself, and grows more intent on her studies with each mile the ship travels closer to Eleder.

Ishirou: A scruffy human of Tian heritage, Ishirou boarded at Bloodcove and waits to reach Sargava with a quiet eagerness. Aloof but not rude, he gives the impression of one who has had a hard life but find himself currently without direction.

Jask Derindi: A prisoner loaded aboard in Corentyn, Captain Kovack sees to this taciturn human’s needs with curt courtesy, but insists he be left alone, sequestered in the ship’s brig.

Sasha Nevah: This red-haired human boarded the Jenivere in Ilizmagorti. Since leaving Mediogalti Island, the woman’s somber demeanor has gradually faded, revealing a boisterous and optimistic personality. None have yet questioned her about her missing left pinky finger.

The Jenivere set out from Magnimar for a 4 month journey on Gozran 7. By the eve of Arodus the passenger’s were fairly well familiar with each other and the senior members of the crew.

Cast of Player Characters:

Korva (played by Autumn & Aaron): A human woman with unusual red hair and striking electric blue eyes, she is accompanied by a small crocodile named Jumper. She speaks fondly of her halfling family & druid tribe.

Ken Jeur Yewes (played by Jon): An elf wizard, Ken keeps to himself. He seems mistrustful of the other passengers, though over the course of the journey he has spent more time in the common areas and spoken briefly of his interest in continuing his magical studies.

Yosemite Sam (pronounced Yo-sim-might) aka Pistol Pete (played by Dan): It’s unusual to actually enjoy the company of a rat on a ship, but Yosemite has spent time talking with almost everyone, whipping out his pistol for anyone who stands still long enough. He got in a scrape with someone shortly after boarding but hasn’t had any trouble since.

Oswald Longlook (played by Theo): Oswald is a gnome who seems to know a little bit about everything, and he’s happy to share this knowledge with everyone. He’s currently in search of a good business venture and hopes to find one at the end of his journey. In the meantime he enjoys every opportunity to observe & make recommendations for the improvement of every gadget on board the Jenivere.

Eshe

Eshe (pronounced EE-SHAY) (Played by me, Rachel): Eshe is a short, slender Mwangi woman. When she wants to, she can be quite diplomatic, but occasionally she speaks bluntly and offends. She seems extremely childish at heart, and sleeps curled up in various random places around the ship, almost as if she doesn’t have a bed in the cabin. When she is awake she is accompanied by a strange creature, her Eidolon Bamidele  (BA-MI-DEL, though if you call him Bombadil he won’t take offense.) is some sort of cross between a cat and lizard. Both Eshe and Bamidele have a curious matching rune on their foreheads.

Erastus 31

The last day of Erastus was coming to an end normally, though Yosemite Sam had noticed that the ship had altered course slightly, and the crew seemed slightly agitated. The passengers were gathered in the dining area for another bowl of watery soup. After several spoonfuls everything went dark, there was something extra terrible about the soup this time, but no one could fight it off.

Arodus 1

Eshe awoke first and stared blearily at her surroundings, she noticed that it was morning, her second thought was that something was pinching her foot and the pain was excruciating. Sitting up  she saw that she was on a beach and that 9 of her fellow passengers were still passed out across the sands, as well as Jumper the crocodile. More urgent was the sea scorpion with its pincer clamped around her foot, and the fact that she didn’t have weapons or her Eidolon on hand.

Laying beside her, Ken awoke with a start as a second sea scorpion grabbed at him with a pincer, and then they saw that there was a third moving up on the beach. Eshe and Ken saw that all of their belongings, as well as many other things, were piled 10 feet away, further from the shore. They scrambled towards them as the third sea scorpion made a grab and the more of the passengers began to wake up. Eshe picked up her pack of Javelins and tossed one pathetically in the direction of the sea scorpions. Ken grabbed his spell component pouch and cast acid splash, searing the sea scorpions. Korva joined Eshe and Ken near their equipment just as Eshe took another pinch and, this time, a sting, which left her feeling quite lowly. Korva cast produce flame. Oswald scrambled behind some rocks and to the perspective of the party, at least, seemed to completely disappear, though they had some inkling he was still around when a crossbow bolt came whistling out and struck a sea scorpion. Ken cast Mage Armor on himself. Eshe finally managed to get away long enough to cast Mage Armor, since she had been hit a number of times.  Yosemite grabbed his throwing axes and began to throw them, missing the bizarrely agile scorpions. Eshe moved further away and threw a javelin that hit its mark. Jumper the Crocodile was the real hero, however, evidently he has quite the appetite for sea scorpions, he dealt a few killing blows and was rewarded with some tasty sea scorpion meat.

After the fight the rest of the passengers began to stir and observe the chaos. Tensions were high, and everyone seemed a little suspicious of everyone else, but mostly they felt betrayed by the Captain and his crew, who were decidedly missing. Another passenger was missing as well, the mysterious scholar Ieana. Jask, the manacled passenger, said that he had been framed for a crime that he had uncovered the real truth about, and requested that his shackles be removed. Everyone agreed that it would be useful to have a cleric on their side and Oswald showed off a heretofore unseen skill: lockpicking. He really does seem to know a little bit about everything!

Looking up and down the shoreline, the party noticed that the Jenivere was still in sight, but it seemed to have run aground up the coast. As they approached it they saw that it was a complete shambles, it looked as if the lower decks had been completely destroyed and washed away, but there was enough ship left to scour for supplies.

Jask accompanied them onto the ship, explaining that he thought there might be evidence of his innocence in the Captain’s cabin, in addition to his confiscated belongings. As soon as they approached the broken, swaying deck, they saw another, larger sea scorpion, currently preoccupied with opening a couple of cabin doors. His lack of opposable thumbs meant he was really just hacking at the splintering wood with his pincers.

A plan was quickly formulated, Oswald attempted to sneak up and fire his crossbow, but sea scorpions seem impossible to ambush, everyone else stood back and readied to attack when the creature came within range. Oswald & Eshe made range attacks that hit and Yosemite made one that missed. When the sea scorpion came within range, Jumper dealt the killing chomp.

The pool of blood was seeping out from under the base of the door that the sea scorpion had been clawing at. It took a bit of force, but the party gained entry into the cabin. Leaned against the door was the corpse of Alton Devers, the ship’s first mate. Ken and Korva examined his body and determined that he had two sets of wounds, the first was made by a rapier, but the other was from some sort of stinger, and it was clear that it was poison that had taken his life. No one took pleasure in stripping the corpse of the amiable first mate, but it was the practical thing to do, they were stranded on an island and could use all the supplies they could gather. They also found many items that could be used for fishing, as well as lumber, tools, shovels and large canvas sheets. They took everything that could conceivably help them survive on the island.

Next the party moved on to the Captain’s cabin, hoping for some clue in the Captain’s Log to what had happened. There was a jagged hole, open to the air, and many things had been lost, but the Captain’s desk remained secure, as well as a foot locker which contained Jask’s belongings. The Captain’s desk held the log, which they took to peruse later, a map with the route the Jenivere was supposed to have taken, and which matched the itinerary they had expected when boarding, and a map that seemed to be the island they were now stranded on. It only said the words “Smuggler’s Shiv. Danger!” on it, and was otherwise featureless. They found a number of useful potions which Ken identified, and a bottle of decent brandy.

Afterward in the larder they found the corpse of the cook, who seemed to have been killed by a snake, and 24 rations, which they collected.

Returning to the beach and the other passengers, the party took control of the situation and searched for a usable campsite. Within an hour they had found a defensible spot and, using the supplies they had found on the boat, built a decent camp. It was starting to get unbearably hot and they spent the next several hours in the shade of their constructed shelters looking over the Captain’s logs and talking to the other passengers, establishing jobs and possible routines to better the chance of survival.

The Captain’s log began quite normally, comparing the logs from previous journeys to the beginning of the Jenivere’s journey in Magnimar, the Captain seems sound and knowledgeable. However, as the logs continue, he becomes scattered, even insane, his logs preoccupied with Ieana and his obsessive love for her, his desire to please her. He said that he felt threatened by the first mate for her affections and that he might have to do something about it. The last entries admit that he had altered the course of the Jenivere at Ieana’s request, and that he hoped that they could be happy together on Smuggler’s Shiv.

The day cooled off as a heavy rain started and the party decided it was a good time to check the perimeter of the campsite a bit for dangers and potential ways to get off the island.

The first thing they spied through the torrential downpour was a large nest. Ken suspected from its size and construction that it probably belonged to some kind of Pterosaur, though the homeowner was currently away. They skirted around the nest and Korva noticed from the broken underbrush that they had entered the hunting grounds of a venomous snake. Concerned with the proximity to camp and aware that a 200lb snake would provide a good amount of meat, the party agreed to hunt the beast.

The battle was swift and fierce, the party moved slowly through the thick jungle terrain and circled around the nest of the venomous snake. Bamidele reached it first and was bitten, but then Korva and Jumper finished it off. They triumphantly returned to camp with the snake.

Arodus 2 – 3

Spirits were low, and the party decided to take a couple of days shoring up the defenses of camp and enjoying the surplus of snake meat that they had brought in. The successful hunt had made them, at least, optimistic of survival, even if the rest of the former passengers of the Jenivere had low morale.

Over the next couple of days, between lounging the hot afternoons away, several friendships were formed and one duel to the death avoided.

Yosemite approached the lovely, tattooed redhead Sasha, and after showing her the things he could do with his tail, a friendship was formed. She confided in him that as soon as she had heard about the Pterosaur nest she had been completely obsessed with the idea of having a baby one. She was sure that there would be an egg available and promised that she wouldn’t let the young, poisonous adorable little darling harm anyone. Yosemite, completely charmed, acquiesced to her request.

Oswald and Gelik had much to talk about, each somehow managing to stop talking long enough to listen to the other. Gelik told Oswald of a ship, the Nightvoice, and how discovering its wreckage could go far and recovering his reputation with the Pathfinder Society. Oswald was quite interested in finding the wreckage himself.

Eshe probably shouldn’t have hopped on Jask’s lap and called him Uncle, how was she to know that? After he had pushed her off, Korva apologized for the younger girl’s lack of tact and struck up a conversation. He told her that he had indeed found letters that indicated one of his superior’s involvement in the crime that he had been accused of. He had heard of a wreck near this island of a ship called The Brine Demon, where he might find more evidence.

Oswald determined to draw out the quiet half-elf Aerys. After a bit of conversation he learned that her lifelong dream was to captain her own ship. No one respected this desire and she had been driven by harsh words and humiliation to drink. She was afraid that she was a complete slave to alcohol and had heard of a jungle plant called “viper-nettle berries” which supposedly cured alcoholism. If she just had some she could get back on her feet! Oswald agreed to keep an eye out while scouting the island.

Yosemite attempted to befriend Ishirou, but the taciturn man was completely offended by the ratfolk’s brash bravado. He drew his Katana and challenged Yosemite to a duel, to the death! Yosemite was willing to take the challenge, but Oswald stepped up, such dissension in their small group could be deadly for morale, he apologized for Yosemite’s slight and, the next day, managed to draw him into an amiable conversation. Ishirou revealed that he had collected several treasure maps, and one, he was sure, led somewhere on this very island. He was extremely interested in seeking this treasure out.

With a plan to begin the passengers tasks on the morrow, the party settled down on the evening of Arodus 3.