(Some of the names here I am just trying to read my scrawled notes, so I’m not quite sure on them!)

Erastus 19 – The party arrived by carriage at Aberian’s Folly, the mayor’s manor, in full costume from the Six Trials of Larazod, as dark clouds began to drop heavy rain on the city.

As they entered the party they looked around and counted heads, there were about 30 servants, humans and halflings, dressed as skeletons. There were also 30 guests, including their fellow actors and the director.

6pm – The first course was served. Dainty finger foods and light wines. The actors milled about and introduced themselves to some of the guests. They met: General Vourne, Commander of the Gem Crown Bay fleet, a grim, stern man who seemed enthusiastic to talk about sea battles. Crosael Rasdovain, a majordomo with a weakness for poetry. Eirtein Oberigo, he seems a friendly sort, a nobleman. Sascar Tilernos – Wearing lots of makeup, speaks shrilly, snorts and cackles and already deep in drinks. Mayor Aberian, a man used to having his word taken as law. The previous mayor disappeared mysteriously, and there are rumors about the current mayor being a bit slimy. Charmandy Drovenge – Crimson haired, wearing a shawl of fur, a serpentine wolf with wings (brooch???). The Drovenge family is powerful, locally.

The entryway was well lit, the walls lined with portraits of Westcrown nobility and members of House Thrune. There were many notable gaps, like a redacted history of the city, and no paintings of the past mayors.

Beyond the entryway was the Garden of Earthly Pleasures, apparently an atrium, and yet, the night sky was clear and full of stars, in spite of the heavy rain falling outside.

The Dining room contained a large table and lots of chairs, 6 well kept fireplaces, and murals of Westcrown as if it were Hell itself. A grandfather clock chimed the hours in a deep ominous tone and depicted devils chasing unicorns. Closed doors made of obsidian led out to parts unknown.

At one end of the dining room was a pool of honey, surrounded by thick, thorny hedges. At the other a crystal clear fountain and three trees heavy with fruit of many different types.

Darkling spent the first course talking with Sascar, who was drinking freely and shared the they think the mayor has a secret, deformed and sick son hidden in the attic. Once the mayor ended a gala early and ejected his guests when they went to search the attic for a secret harem.

Shadow spoke with Crosael, who shared with him that she is concerned about a newly hired servant named Sian. She disappeared 2 days ago with a valuable bust. She’s afraid that she pawned it and left town.

Quenn spoke with General Vourne, but he was utterly unimpressed by the elf’s diplomatic skills.

Margred tried to charm Obergio, but though he was quite amiable, he didn’t say anything of any importance.

Sindbad spoke to the Mayor, but the secretive Aberian was not forthcoming.

7pm – Feast of the Gluttonous Wolf.

The Guardians of Cheliax were careful to eat sparingly of this course.

Margred approached General Vourne. He reported that all of the mansions magical extravagances were powered by a pit fiend imprisoned deep underground. A gift from House Thrune to the original owner of the home, but there was no chance of the fiend escaping, he was certain.

Darkling tried to get information from Charmandy, but failed.

Shadow, who was good friends with Delour, the opera diva, had an easy time getting her to spill all the beans. “Crosael is missing a thieving servant.” “General Vourne is a sucker for naval war stories.” “Eirtein trades gossip for gossip.” and “Sascar is an alcoholic.”

Sindbad continued to press Aberian and he admitted that for the past few days he has experienced many minor glitches with the magical enhancements in his home. He suspected that a magical pest of mischievous spirit was to blame and would be willing to pay to have it fixed in a week or so.

Quenn spoke with Eirtein, who was again, quite friendly, but didn’t let any secrets drop.

8pm – The Worshipful Hog. Again the party ate sparingly as the rest of the guests indulged and became more inebriated.

Darkling tried to take to the servants, but failed to learn anything.

Quenn spoke with Robahl, who told him, mouth full of intoxicating meats, that the foods were quite potent. “If you don’t want to wake up tomorrow, sore, naked, and with a splitting headache, consume carefully.”

Margred spoke with Charmandy, who, though courteous and willing to speak at length about subjects that seemed to be leading somewhere, actually said nothing at all.

Shadow traded many secrets with Eirtein and learned that the manor includes 3 regions: The manor itself, the dungeons, known as The Nessian Spiral (much to be fared) and the hidden vault known as the Asmodean Knot. He offered 2000gp for any information about the knot. The knot was said to be hidden in a pocket dimension, accessed by a hidden mirror somewhere in the house.

Sindbad spoke with the servants, who had all been ordered to remain silet, to help maintain the play that they are undead. However, Sindbad made a servant feel at ease enough to reveal that at midnight, the servants would all either flee the party or join in the inevitable orgy.

9pm – The fat of the land.

General Vourne left the party.

Margred spoke with Shadow, who told her that Eirtein traded secrets, and so she went again to speak to the friendly nobleman, who told her that the guardians of the Asmodean Knot were likely to be a mix of devils and shadowy undead. Whether this bespoke a link between the Knot and the shadow beasts that haunt Westcrown, Eirtein could not say.

The Majordomo and Charmandy left the party.

10pm – The Dance of the Engorged Vulture

Darkling noticed that the fires were beginning to die out, they were not magically kept.

Quenn began detecting thoughts.

Shadow walked around the public rooms, searching for secret doors.

11pm – Feast of Ambrosial Serpents

At this point all of the remaining party guests were completely out of it.

12am – The servants began to flee and the orgy began.

The Guardians of Cheliax began searching around the house in earnest, acquiring treasure here and there and encountering various defenses in the manor proper.

My notes are pretty vague about actually finding the way into the Nessian Spiral. I know pretty quickly after they went through, the party found a handy haversack and a piece of paper that contained a curse, which Quenn is now under, to be hunted by a specific Devil.

A voice tauntingly hinted at the terrors of the spiral, which was a bunch of strangely looping chambers that didn’t make a lot of sense. Above several doors there were clues to what they contained. Pyrophobia, ophidophobia, hemophobia, arachnophobia and the phrase “abandon all hope”.

There were another couple of paths and the party decided to check them out before facing any of the phobias. They basically looped around, on one side there was a poopy poop elemental, which was quite disgusting, and on the other side, a chained up chain devil, I think?










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