In previous scouting the party had noticed a couple of wrecks along the Eastern shore. While they were on their way to investigate them, they again encountered the group of small monkeys, but the monkeys just screeched and went deeper into the jungle.
The first shipwreck was unnamed. Oswald scouted ahead and saw four zombies standing listlessly on the crumbling deck. He signalled for the rest of the party to follow him and a quick skirmish ensued, with Bamidele, Korva and Jumper dealing the killing blows. The party was rewarded for their efforts with the discovery of coins, art and gems belowdecks, but nothing of use for escaping the island.
They returned to camp to acquire healing from Jask and to rest through the heat of the day. After the rains came they set out again to investigate the second shipwreck they had spied. It was far off shore against a small island and the party thought over how best to approach it from sometime. Eshe dismissed Bamidele and summoned a dolphin, which Oswald rode over to the island, after working out a code with his innate dancing lights ability to request another dolphin. Written on the side of this boat were the words “Brandywine Latrine”, not one of the wrecks they were searching for, but he continued to investigate in the hopes that he would find some usable supplies aboard. It was completely bereft of anything of use and Eshe sent another dolphin over to retrieve the gnome.
The party returned to camp.
Eshe and Yosemite awoke feeling the effects of mindfire. They ate the last of the viper nettle berries to try and fight of the disease but neither of them could say for sure if it had helped.
The day was extremely hot, but the party set off on the game trail they had discovered. It was much quicker travel, but unfortunately they had not anticipated the traps that lay along it. Bamidele was in the lead as usual and when the net scooped him up and thrust him against great spikes, he vanished to his home plane.
Somewhat disheartened to lose Bamidele for the rest of the day, the party carefully continued along the trail, Oswald and Korva searching for traps. After Oswald triggered a trap which narrowly missed him, the party decided to move off of the trail and set up a new camp. They found an area which was mostly defensible, but could tell it was within the hunting area of something that scuttles. They went in search of this creature to eliminate the threat to camp.
On a nearby beach they encountered a crab. Without Bamidele, Eshe summoned an eagle, and the rest of the party made quick work of the crab, especially Korva’s crocodile, Jumper, who dealt the killing blow and happily ate some of the crab right on the spot.
Eshe awoke feeling much better. Yosemite was still feeling the ravages of mindfire, however.
Bamidele again took the lead on the game trails, searching for traps along the way. They made good time and moved the camp again, getting it set up just before the noontime heat. It was a long five hours before the rains came.
The trail forked, and the party took the way that led towards the shore. They found the remains of a camp. It looked like a collection of six or so nests, the area was littered with broken sawtooth sabers and daggers, but they found one high quality dagger. The design on it was familiar. After a moment they realized that it matched the tattoo on Sasha’s back.
They looked along the shoreline and spied a colossal crab. They carefully headed back inland to avoid the beast.
As they headed along the untried trail, Bamidele spied another trap in a valley between two cliffs. Oswald successfully disabled it, but a sudden and clearly controlled yank upon the rope sent him sailing into the spikes set into the cliff wall. The party attempted to climb the sheer wall, with much scrambling and difficulty. Bamidele made the most progress, but by the time he reached the top, Oswald was bleeding at the top, a fearsome barbarian standing over his small, broken body. Bamidele attacked him and he was heavily damaged, Korva was the next to make it up the cliff face, after catching Eshe, who had fallen, Ken and Yosemite realized that they stood little chance of making it up the wall and stood helplessly at the bottom, trying to get the Barbarian within their sights. Bamidele chased the barbarian until he begin to feel the effects of distance from Eshe, and just as he had given up, the barbarian suddenly dropped to the ground in front of him. Eshe continued to attempt the climb, but fell again and dropped unconscious, thus sending Bamidele back to his home plane. Korva dragged the unconscious barbarian back to the party, tied him up, and they dragged him, while carrying the completely broken body of their poor gnomish comrade back to camp.
In the spoils of the treasure they had dug up with Ishorou they had found a scroll of raise dead. Jask used this to bring Oswald back and the party spent a sobering evening thinking over their life choices. They all felt very different upon reaching level 2.